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windrose_teleporter [2021/01/05 20:53] adminwindrose_teleporter [2025/01/06 18:57] (Version actuelle) admin
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 +==== Windrose Teleporter ====
 +[[https://marketplace.secondlife.com/p/Windrose-teleporter/19814742|Marketplace]]
 +
 Do you hate blue menus? Nexus Teleporter is the elegant solution for you Do you hate blue menus? Nexus Teleporter is the elegant solution for you
  
-TP destination are sim wide. If you need grid wide destinations use [[Nexus Teleporter]]+TP destination are sim wide. If you need grid wide destinations use [[Nexus Teleporter]] or [[eliteleport_multi|Eliteleporter Multi]]
  
-Windrose uses [[the Elite experience]]. Owner and Region or land must have allowed this experience+Windrose uses [[Blaise experience]]. Owner and Region or land must have allowed this experience
 Nexus must be able to rez object. that means either Nexus and land have same owner Nexus must be able to rez object. that means either Nexus and land have same owner
 or the land group must be allowed to rez objects in land options or the land group must be allowed to rez objects in land options
  
-when an avatar walks on Windrose, if they never had accepted  The Elite experience they get a message offering to accept. If they don't want to use experience, they still can use the teleporter by sitting on it.+When an avatar walks on Windrose, if they never had accepted  The Elite experience they get a message offering to accept. If they don't want to use experience, they still can use the teleporter by sitting on it.
  
-If they have The Elite experience and step on or if they sit they see images representing destinations in a carousel around them +If they have The Elite experience and step on or if they sit they see images representing destinations in a carousel around them 
-when they click one of them, they fall into hole and reappear at destination+when they click one of them, they fall into hole and reappear at destination
 If they walk away or stand up the carousel disappears. If they walk away or stand up the carousel disappears.
  
-===setting up===+====Setting up====
 Every Windrose must have inside its inventory a square texture (512x512px are good enough 128x128 load faster)  Every Windrose must have inside its inventory a square texture (512x512px are good enough 128x128 load faster) 
 alternatively, the UUID of such texture can just be entered as object description.  alternatively, the UUID of such texture can just be entered as object description. 
-that texture is used to represent its destination on other Windroses+That texture is used to represent its destination on other Windroses. You can also set the same texture on the upper face of the tp so ppl will recognise already visited ones.
  
 If you need another network of teleporters on same sim, just modify the name If you need another network of teleporters on same sim, just modify the name
 Windroses work only with other Windroses having same name and same owner. Windroses work only with other Windroses having same name and same owner.
  
 +Owner gets the Settings menu when they click on teleporter
 +  * **offset**: offset of the carousel above windrose 
 +  * **speed**: of carousel in turn per minute
 +  * **height**: height of the tp image, change that if your images are not square
 +  * **effectime**: time in seconds to delay tp, leave 0.0 if not using external effect script
 +  * **access**: one of the following to define who can access this teleporter as destination
 +    * **All** -  default, access to all
 +    * **Group** - access to the group of the departure teleporter
 +    * **Owner** - access to teleporter owner
 +    * **List** - access to avatars usernames listed in the ~accesslist notecard. Only one of the teleporters must contain this list
 +    * **Sublist** L1 to L9  - access to a sublist of accesslist. see accesslist details below
 +    * **Person** an agent uuid to allow only this agent uuid    
 +    * **A group** a group uuid to allow only this group uuid  
 +  * **follow**:  if YES , when more than one avatar is standing on teleporter, all are TPd where one selects destination
 +  * **rings**: when YES shows StarGate like teleport rings
 +  * **share**: when YES teleporters from different owners can work as one network
 +  * **sit**: when YES users can also use the teleporters by sitting on them. they don't need the experience
 +  * **enlarge**: when YES the teleporter will grow to make space for more users as they come in
 +  * **multiply**: when YES , copies of destinations will be added to make sure there are at least 3 displayed
 +  * **lag**: a tech delay that might need to be increased on laggy places if sometime not all destinations appear. normally 0.2 sec
 +
 +**Suggestion**: start by rezzing 2 teleporters to test and find the settings you like. Then use copies to build your tp network
 +
 +The **sound** that is played to tell destinations are prepared can be changed in inventory or just deleted if you don't want any.
 +
 +====~accesslist details====
 +
 +only one teleporter of the network needs to have an ~accesslist notecard. it will share it with other teleporters
 +if the notecard does not exist or contains less than 2 lines it won't be activated
 +
 +every line of the ~accesslist notecard contains one username optionally followed by | sublists
 +DO NOT add anything or spaces in or after the line. 
 +ONLY one entry per avatar, never repeat them. avatars are firstname.lastname or username never with .resident
  
-there is a notecard inside with settings you can modify +example: one of the teleporter has this in ~accesslist notecard
-  PERM=FALSE +
-  offset=2.0 +
-  speed=2 +
-  height=0.6 +
-  access=all +
-  follow=TRUE +
-  rings=TRUE +
-  lag=0.2 +
-  sit=TRUE +
-  enlarge=TRUE +
-  multiply=TRUE +
-every setting is explained in the notecard itself+
  
-another notecard named ~accesslist is only needed if you want to limit access to the teleporter that is if you changed access=all to something else.+<file> 
 +peter.hue 
 +fox3499 
 +blaise.timtam|3 
 +john.smith|135 
 +</file>
  
-the sound that is played to tell destinations are prepared can be changed in inventory or just deleted if you don't want any.+  * another teleporter set to access=list will allow all the four to reach it 
 +  * one set to access=L1 will allow only John he is the only one having "1" after the | 
 +  * one set to access=L3 will allow only Blaise and John, they bothe have "3" after the | 
 +  * of course other teleporters can be set to all,a group or an avatar, they will not use the accesslist
  
 +====Your own effect====
  
 +there is a template script called "effect script example" you can modify. This script does nothing but you can set it to do whatever you want when teleport occurs. You might have to change effectime in the settings for your effect to be visible before TP occurs
  
  
windrose_teleporter.1609876389.txt.gz · Dernière modification : de admin

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