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windrose_teleporter

Ceci est une ancienne révision du document !


Do you hate blue menus? Nexus Teleporter is the elegant solution for you

TP destination are sim wide. If you need grid wide destinations use Nexus Teleporter

Windrose uses the Elite experience. Owner and Region or land must have allowed this experience Nexus must be able to rez object. that means either Nexus and land have same owner or the land group must be allowed to rez objects in land options

when an avatar walks on Windrose, if they never had accepted The Elite experience they get a message offering to accept. If they don't want to use experience, they still can use the teleporter by sitting on it.

If they have The Elite experience and step on or if they sit they see images representing destinations in a carousel around them when they click one of them, they fall into hole and reappear at destination If they walk away or stand up the carousel disappears.

setting up

Every Windrose must have inside its inventory a square texture (512x512px are good enough 128×128 load faster) alternatively, the UUID of such texture can just be entered as object description. that texture is used to represent its destination on other Windroses

If you need another network of teleporters on same sim, just modify the name Windroses work only with other Windroses having same name and same owner.

there is a notecard inside with settings you can modify

PERM=FALSE
offset=2.0
speed=2
height=0.6
access=all
follow=TRUE
rings=TRUE
lag=0.2
sit=TRUE
enlarge=TRUE
multiply=TRUE

every setting is explained in the notecard itself

another notecard named ~accesslist is only needed if you want to limit access to the teleporter that is if you changed access=all to something else.

the sound that is played to tell destinations are prepared can be changed in inventory or just deleted if you don't want any.

windrose_teleporter.1609876389.txt.gz · Dernière modification : de admin

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