eliteleport_multi
Ceci est une ancienne révision du document !
Eliteleporter Multi
version 6
Super simple on collision teleporter using the Elite experience
- teleporter must be rezzed on a land that has “the Elite” experience allowed you can find and allow “the Elite” experience in the Experience tab of the land or estate settings
- all users will be offered to accept “the Elite” experience the first time they try to use the teleporter. then they will have nothing to do but just walk through the teleporter prim to be teleported.
Note: the demo version will display only 3 destinations
Installing:
- Set “the Elite” experience in allowed experiences for the land or the sim
- Rez the teleporter. It's a simple frame with arrows to select destinations. But you can modify the object as you like
- Add textures in the teleporter content to define destinations. And remove the examples textures provided
- texture name defines the destination. Format is sim/x/y/z/d
- sim the region name
- x/y/z the coordinates of destination
- d the direction avatar must be facing on arrival in degrees 0:East 90:Nortrh 180:West 270:South
Click to get the settings menu that will show you actual settings and allow change:
- [Timer] set the time between destinations changes
- [Fade] turn ON/OPFF the fade to black option
- [Access] let you define who can get teleported (owner always can)
- All
- Owner only
- Group (land group)
- [AccessList] Manage allowed persons and groups that will be always allowed in any access mode
- Add to an avatar or a group. enter in the textbox the UUID of avatar or the URI of group
- Delete AV remove an avatar
- Delete group to remove a group
- List to see all allowed
- Face Only in case you modified the telporter object and need images to be displayed on another face of root prim than 0
eliteleport_multi.1669234908.txt.gz · Dernière modification : de admin
