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elite_hud_attacher

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Elite HUD attacher

V1.6 Marketplace

A device to attach (not included) HUDs or objects to your visitors. Demo version is full functional but will attach only to 3 avatars.

This product needs

  • Your own HUD copiable, modifiable and transferable by you. It needs no permissions for next owner. It can also not be a HUD but any object you want to attach.
    • it will be attached as temporary. Wearer can't keep it and it's detached at relog.
  • Your land to be the Elite experience enabled
  • It will offer avatars to allow this experience if they never did it before

You get:

  • Elite HUD Attacher
  • BT Elite attach HUD 2 script to add into your HUD

Attacher can work in two different modes.

  • Either by detecting arrivals on your land or region in a specified altitude range
  • Or by collision with avatars (like a mat at landing point)

Installing

  • Add script BT Elite attach HUD to your HUD
    • Your HUD can not request TELEPORT as this is not allowed to temporary attachments. But see tech notes below
    • If your HUD is not a teleport HUD, No problem.
  • Rez Elite HUD attacher and click on it for menu to review and change settings
  • Place modified HUD in Elite HUD attacher and delete “demo hud” and “demo object” that are here for example
  • Use menu again to turn it ON

Settings

  • turn ON or turn OFF will appear on menu.
    • Device is turned OFF when rezzed and when object inside is removed.
    • Turn it on only when all your settings are correct.
    • Face 0 is green when ON, red when OFF.
  • Misc Manage list of avatars we won't attach to and counter submenu
    • + Except to add an exception enter it's UUID
    • - Except to remove from exceptions enter it's UUID
    • + Manager to add a manager that can use menu enter it's UUID
    • - Manager to remove a manager enter it's UUID
    • List lists all exceptions
    • Clr except remove all exceptions and managers
    • Clr given clear number of HUDs attached
  • Exit closes the dialog and resets.
  • ———–
  • One setting is shown on menu with its value and short info. Use « and » to browse all settings and Change to modify one.
    • channel - change the channel if you need several attachers that work on same region to deliver different HUDs
    • mode - to select working mode. If you choose “collision” modify it so avatars will collide on it (shape and transparency)
    • optional - Yes to ask avatar before attaching. Adapt 'message' accordingly. Avatar answering 'no' will be ignored for 24h. unless you reset
    • random - If more than one object inside, yes to attach a random one - no to attach all
    • for detection mode: (not used in collision mode)
      • altmin - minimum altitude for detection
      • altmax - maximum altitude for detection
      • range - your parcel, all parcels with same owner or whole region. Don't select region if you don't own all the parcels.
    • attach - to force attachment point number see this page normally 0 will use last object's attachement point
    • detach - should the HUD be detached when avatar leaves the region
    • retry - after how many seconds we attach again to an avatar that has detached it
    • message - a message that is sent as blue menu to the avatar when attaching.
      • your message can contain characters § that will be replaced by line feed
    • mess to - Select if message is sent as blue dialog or as local chat or none. Always blue dialog if you set 'optional' to yes
    • timer - frequency to check arrivals in detection mode and to make sure they don't already wear a hud. Less than 2 second, they might get more than one HUD. Long time, HUD might take twice that time to arrive. 2 sec is usually good.

Tech notes

  • Timer set to T
    • Avatar arriving on sim will be detected 0 to T sec later
    • T sec later attacher will send request to know if avatar already wears a hud
    • again T sec later, if no answer, it will rez and attach hud
    • So avatars should get attachments from 2T to 3T after arriving. In collision mode it will be T to 2T
  • Detach
    • if detach = Yes hud will detach when leaving sim
    • if detach = No it will detach
      • when reaching a place that not have the experience enabled
      • when logging out
  • Retry
    • Attacher will forget someone
      • when that avatar leaves the sim
      • or retry seconds after attaching. If they still have the HUD nothing happens. if not, they get a new attachment.
  • Teleporter HUDs
    • Your HUD can not request TELEPORT as this is not allowed to temporary attachments. But you can use experience to teleport with this instruction
    for intra-sim teleport
    llMessageLinked(LINK_SET,38946,(string)PositionVector,(string)AngleInteger); 
    Angle defines avatar orientation when arriving, 0 is east 90 is north etc. 
    Example: llMessageLinked(LINK_SET,38946,"<124,28,1000>","90"); 
    
    for inter-sim teleport
    llMessageLinked(LINK_SET,38947,sim,x,y,z,angle""); 
    Example: llMessageLinked(LINK_SET,38947,"mysim,124,28,1000,90",""); 
  • If you bought my Distributable teleport HUD You can use it in attacher. It switches to Elite mode when the attacher script is added to it.
elite_hud_attacher.1699568223.txt.gz · Dernière modification : de admin

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