elite_hud_attacher
Table des matières
Elite HUD attacher
V1.6 Marketplace
A device to attach (not included) HUDs or objects to your visitors. Demo version is full functional but will attach only to 3 avatars.
This product needs
- Your own HUD copiable, modifiable and transferable by you. It needs no permissions for next owner. It can also not be a HUD but any object you want to attach.
- it will be attached as temporary. Wearer can't keep it and it's detached at relog.
- Your land to be Blaise experience enabled
- It will offer avatars to allow this experience if they never did it before
You get:
- Elite HUD Attacher
- BT Elite attach HUD 2 script to add into your HUD
Attacher can work in two different modes.
- Either by detecting arrivals on your land or region in a specified altitude range
- Or by collision with avatars (like a mat at landing point)
Installing
- Add script BT Elite attach HUD to your HUD
- Your HUD can not request TELEPORT as this is not allowed to temporary attachments. But see tech notes below
- If your HUD is not a teleport HUD, No problem.
- Rez Elite HUD attacher and click on it for menu to review and change settings
- Place modified HUD in Elite HUD attacher and delete “demo hud” and “demo object” that are here for example
- Use menu again to turn it ON
Settings
- turn ON or turn OFF will appear on menu.
- Device is turned OFF when rezzed and when object inside is removed.
- Turn it on only when all your settings are correct.
- Face 0 is green when ON, red when OFF.
- Misc Manage list of avatars we won't attach to and counter submenu
- + Except to add an exception enter it's UUID
- - Except to remove from exceptions enter it's UUID
- + Manager to add a manager that can use menu enter it's UUID
- - Manager to remove a manager enter it's UUID
- List lists all exceptions
- Clr except remove all exceptions and managers
- Clr given clear number of HUDs attached
- Exit closes the dialog and resets.
- ———–
- One setting is shown on menu with its value and short info. Use « and » to browse all settings and Change to modify one.
- channel - change the channel if you need several attachers that work on same region to deliver different HUDs
- mode - to select working mode. If you choose “collision” modify it so avatars will collide on it (shape and transparency)
- optional - Yes to ask avatar before attaching. Adapt 'message' accordingly. Avatar answering 'no' will be ignored for 24h. unless you reset
- random - If more than one object inside, yes to attach a random one - no to attach all
- for detection mode: (not used in collision mode)
- altmin - minimum altitude for detection
- altmax - maximum altitude for detection
- range - your parcel, all parcels with same owner or whole region. Don't select region if you don't own all the parcels.
- attach - to force attachment point number see this page normally 0 will use last object's attachement point
- detach - should the HUD be detached when avatar leaves the region
- retry - after how many seconds we attach again to an avatar that has detached it
- message - a message that is sent as blue menu to the avatar when attaching.
- your message can contain characters § that will be replaced by line feed
- mess to - Select if message is sent as blue dialog or as local chat or none. Always blue dialog if you set 'optional' to yes
- timer - frequency to check arrivals in detection mode and to make sure they don't already wear a hud. Less than 2 second, they might get more than one HUD. Long time, HUD might take twice that time to arrive. 2 sec is usually good.
Tech notes
- Timer set to T
- Avatar arriving on sim will be detected 0 to T sec later
- T sec later attacher will send request to know if avatar already wears a hud
- again T sec later, if no answer, it will rez and attach hud
- So avatars should get attachments from 2T to 3T after arriving. In collision mode it will be T to 2T
- Detach
- if detach = Yes hud will detach when leaving sim
- if detach = No it will detach
- when reaching a place that not have the experience enabled
- when logging out
- Retry
- Attacher will forget someone
- when that avatar leaves the sim
- or retry seconds after attaching. If they still have the HUD nothing happens. if not, they get a new attachment.
- Teleporter HUDs
- Your HUD can not request TELEPORT as this is not allowed to temporary attachments. But you can use experience to teleport with this instruction
for intra-sim teleport
llMessageLinked(LINK_SET,38946,(string)PositionVector,(string)AngleInteger);
Angle defines avatar orientation when arriving, 0 is east 90 is north etc.
Example: llMessageLinked(LINK_SET,38946,"<124,28,1000>","90");
for inter-sim teleport
llMessageLinked(LINK_SET,38947,sim,x,y,z,angle"");
Example: llMessageLinked(LINK_SET,38947,"mysim,124,28,1000,90","");
- If you bought my Distributable teleport HUD You can use it in attacher. It switches to Elite mode when the attacher script is added to it.
elite_hud_attacher.txt · Dernière modification : de admin


