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elite_hud_attacher

Ceci est une ancienne révision du document !


Elite HUD attacher

V1.0

A device to attach a (not included) HUDs or objects to your visitors. Demo version is full functional but will attach only to 3 avatars.

This product needs

  • Your own HUD copiable, modifiable and transferable by you. It needs no permissions for next owner. It can also not be a HUD but any object you want to attach.
    • it will be attached as temporary. Wearer can't keep it and it's detached at relog.
  • Your land to be the Elite experience enabled
  • It will offer avatars to allow this experience if they never did it before

You get:

  • Elite HUD Attacher
  • BT Elite attach HUD script to add into your HUD
  • For TP HUD folder is replacement script and instructions if you bought my Distributable teleport HUD and want to use it in the attacher

Attacher can work in two different modes.

  • Either by detecting arrivals on your land or region in a specified altitude range
  • Or by collision with avatars (like a mat at landing point)

Installing

  • Add script BT Elite attach HUD to your HUD
    • Your HUD can not request TELEPORT as this is not allowed to temporary attachments. But see tech notes below
    • If your HUD is not a teleport HUD, No problem.
  • Rez Elite HUD attacher and click on it for menu to review and change settings
  • Place modified HUD in Elite HUD attacher and delete “demo hud” and “demo object” that are here for example
  • Use menu again to turn it ON

Settings

  • turn ON or turn OFF will appear on menu.
    • Device is turned OFF when rezzed and when object inside is removed.
    • Turn it on only when all your settings are correct.
    • Face 0 is green when ON, red when OFF.
  • Misc Manage list of avatars we won't attach to and counter submenu
    • + Except to add an exception enter it's UUID
    • - Except to remove from exceptions enter it's UUID
    • List lists all exceptions
    • Clr except remove all exceptions
    • Clr given clear number of HUDs attached
  • Exit closes the dialog and resets.
  • One setting is shown on menu with its value and short info. Use « and » to browse all settings and Change to modify one.
    • channel - change the channel if you need several attachers that work on same region to deliver different HUDs
    • mode - to select working mode. If you choose “collision” modify it so avatars will collide on it (shape and transparency)
    • for detection mode: (not used in collision mode)
      • altmin - minimum altitude for detection
      • altmax - maximum altitude for detection
      • range - your parcel, all parcels with same owner or whole region. Don't select region if you don't own all the parcels.
    • attach - to force attachment point number see this page normally 0 will use last object's attachement point
    • detach - should the HUD be detached when avatar leaves the region
    • retry - after how many seconds we attach again to an avatar that has detached it
    • message - a message that is sent as blue menu to the avatar when attaching put “no” if you want no message.
      • your message can contain characters § that will be replaced by line feed
    • timer - frequency to check arrivals in detection mode and to make sure they don't already wear a hud. Less than 2 second, they might get more than one HUD. Long time, HUD might take twice that time to arrive. 2 sec is usually good.

Tech notes

  • Timer set to T
    • Avatar arriving on sim will be detected 0 to T sec later
    • T sec later attacher will send request to know if avatar already wears a hud
    • again T sec later, if no answer, it will rez and attach hud
    • So avatars should get attachments from 2T to 3T after arriving. In collision mode it will be T to 2T
  • Detach
    • if detach = Yes hud will detach when leaving sim
    • if detach = No it will detach
      • when reaching a place that not have the experience enabled
      • when logging out
  • Retry
    • Attacher will forget someone
      • when that avatar leaves the sim
      • or retry seconds after attaching. If they still have the HUD nothing happens. if not, they get a new attachment.
  • Teleporter HUDs
    • Your HUD can not request TELEPORT as this is not allowed to temporary attachments
      • but you can use experience to teleport with this instruction
      • llMessageLinked(LINK_SET,38946,(string)PositionVector,(string)AngleInteger); Angle defines avatar orientation when arriving, 0 is east 90 is north etc.
      • Example: llMessageLinked(LINK_SET,38946,“<124,28,1000>”,“90”);
    • If you bought my Distributable teleport HUD I provide a replacement script for it that will work in attacher
elite_hud_attacher.1698361794.txt.gz · Dernière modification : de admin

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