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elite_hud_attacher

Ceci est une ancienne révision du document !


Elite HUD attacher

This product needs

  • Your own HUD copiable, modifiable and transferable by you. It needs no permissions for next owner. It can also not be a HUD but any object you want to attach.
    • it will be attached as temporary. Wearer can't keep it and it's detached at relog.
  • Your land to be the Elite experience enabled
  • It will offer avatars to allow this experience if they never did it before

Attacher can work in two different modes.

  • Either by detecting arrivals on your land or region in a specified altitude range
  • Or by collision with avatars (like a mat at landing point)

Installing

  • Add script “BT Elite HUD attach” to your HUD
    • Your HUD can not request TELEPORT as this is not allowed to temporary attachments
      • but you can use experience to teleport with this instruction llMessageLinked(LINK_SET,38946,“<x,y,z>”,90); that is llMessageLinked(LINK_SET,38946,(string)PositionVector,(string)AngleInteger); Angle defines avatar orientation when arriving, 0 is east 90 is north etc.
    • If your HUD is not a teleport HUD, No problem.
  • Rez Elite HUD attacher and click on it for menu to review and change settings
  • Place modified HUD in Elite HUD attacher

Settings

  • turn ON or turn OFF will appear on menu. Device is turned OFF when object inside is removed. Turn it on when all your settings are correct.
  • channel - change the channel if you need several attachers that work on same region to deliver different HUDs
  • mode - to select working mode. If you choose “collision” modify it so avatars will collide on it (shape and transparency)
  • for detection mode: (not used in collision mode)
    • altmin - minimum altitude for detection
    • altmax - maximum altitude for detection
    • range - your parcel, all parcels with same owner or whole region. Don't select region if you don't own all the parcels.
  • attach - attachment point number see this page normally 35 = HUD center
  • detach - should the HUD be detached when avatar leaves the region
  • retry - after how many seconds we attach again to an avatar that has detached it
  • message - a message that is sent as blue menu to the avatar when attaching put “no” if you want no message.
    • your message can contain characters § that will be replaced by line feed
  • timer - frequency to check arrivals in detection mode and to make sure they don't already wear a hud. Less than 2 second, they might get more than one HUD. Long time, HUD might take twice that time to arrive. 2 sec is usually good.

Tech notes

  • Timer set to T
    • Avatar arriving on sim will be detected 0 to T sec later
    • T sec later attacher will send request to know if avatar already wears a hud
    • again T sec later, if no answer, it will rez and attach hud
  • detach
    • if detach = Yes hud will detach when leaving sim
    • if detach = No it will detach
      • when reaching a place that not have the experience enabled
      • when logging out
  • Retry
    • Attacher will forget someone
      • when that avatar leaves the sim
      • or retry seconds after attaching
elite_hud_attacher.1698143440.txt.gz · Dernière modification : de admin

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