multilevel_counter
Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| multilevel_counter [2023/11/02 21:19] – admin | multilevel_counter [2023/12/17 17:10] (Version actuelle) – admin | ||
|---|---|---|---|
| Ligne 1: | Ligne 1: | ||
| ====== Multilevel Visitors counter ====== | ====== Multilevel Visitors counter ====== | ||
| {{ : | {{ : | ||
| - | In development [[https:// | ||
| This multiple visitors counter uses altitudes to separate counts. **Only one** counter per owner can be in service on a region even in parcel mode. | This multiple visitors counter uses altitudes to separate counts. **Only one** counter per owner can be in service on a region even in parcel mode. | ||
| Ligne 60: | Ligne 59: | ||
| * Holding click 10 seconds on Reset level will ask you for confirmation to reset ALL scripts and delete ALL data (only owner) | * Holding click 10 seconds on Reset level will ask you for confirmation to reset ALL scripts and delete ALL data (only owner) | ||
| - | **REMOTE | + | **BOARD REMOTE** |
| - | * displays counters | + | * Rez it and it will display the counts from Board for the level it's rezzed |
| - | * data comes from main board. This board counts nothing | + | |
| - | * must have same owner as main board | + | |
| **EVENT POLE** | **EVENT POLE** | ||
| - | This special accessory is ment for Events Sims that can handle over 100 residents at same time. Most visitors counters get in trouble when sim population goes over 100. Event pole can help in such case. | + | This special accessory is ment **only |
| * Just before your event starts Rez an event pole in the middle of where audience will be and **start** it from it's menu | * Just before your event starts Rez an event pole in the middle of where audience will be and **start** it from it's menu | ||
multilevel_counter.1698956396.txt.gz · Dernière modification : de admin
