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gts_vehicle_making [2023/08/17 14:51] admingts_vehicle_making [2023/08/19 21:23] (Version actuelle) admin
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 Link order is important to make sure our engine prim will be the root (prim #1) rez your object aligned with the engine. edit object, shift click engine and link. Link order is important to make sure our engine prim will be the root (prim #1) rez your object aligned with the engine. edit object, shift click engine and link.
  
-Physical motion we use can only move objects of max 32 prims . but each seated avatar counts for a prim. so if you plan 4 seaters final object must be less than 28, engine included.+Physical motion we use can only move objects of max 32 [[https://wiki.secondlife.com/wiki/Mesh/Mesh_physics#Physics_Resource_Cost|physics resource cost]] . but each seated avatar counts for a prim. so if you plan 4 seaters final object must be less than 28, engine included. That physics limit is weird. but if your started tour does not become physical it has to many prims
  
 If needed you will add copies of scripts [AV]sitA and [AV]sitB. every seater must have a pair of those scripts. If needed you will add copies of scripts [AV]sitA and [AV]sitB. every seater must have a pair of those scripts.
gts_vehicle_making.1692276702.txt.gz · Dernière modification : de admin

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