Outils pour utilisateurs

Outils du site


gts_vehicle_making

Ceci est une ancienne révision du document !


Making vehicles

To make your own vehicle you need

  • A copy mod object of your choice with a number of prims below (31-maximum of riders)
    This limit objects to become physics. It's number of prims limit, not land impact
  • The “guide engine” provided in the GTS extra tools folder
  • Copy mod animations if you need to add any

The guide engine is made of two prims

  • The pyramidal root prim that contains tour scripts and must stay the root prim in your final vehicle. It points forward, red is left green is right
  • A box prim that contains AVsitter scripts notecard and animations
  • If the object you use has already AVsitter menu you need only the pyramid. Unlink and discard the box
  • Otherwise you will link complete guide engine to your object. You can save one prim by moving all the AVsitter content of the box to some other child prim.
  • Move the engine prim to center of object. if needed, make it transparent.

Link order is important to make sure our engine prim will be the root (prim #1) rez your object aligned with the engine. edit object, shift click engine and link.

Physical motion we use can only move objects of max 32 prims . but each seated avatar counts for a prim. so if you plan 4 seaters final object must be less than 28, engine included.

If needed you will add copies of scripts [AV]sitA and [AV]sitB. every seater must have a pair of those scripts.

Manually rezzed vehicle won't start any tour so you can work on it and use AVsitter menu and helper bars to adjust your animations and edit AVpos notecard. AVsitter is NOT my product AVsitter documentation

More infos

  • You can link an object, an AVsitter equipped furniture and the guide engine (as root) to make a vehicle. But if you do that with more than one furniture you will have to make AV SETs and define sit targets. AV doc
    • In every APpos notecard add SET N at beginning. SET 0 SET 1 and so on
    • edit the prims you want as targets for sitting and set prim description
      • 0-0 for set0 sitter 0
      • 0-1 for set0 sitter 1
      • 1-0 for set1 sitter 0
      • and so on
    • this way every AVsitter system will work independently
gts_vehicle_making.1692276702.txt.gz · Dernière modification : de admin

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki