gts_vehicle_making
Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| gts_vehicle_making [2023/08/12 00:22] – admin | gts_vehicle_making [2023/08/19 21:23] (Version actuelle) – admin | ||
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| Ligne 1: | Ligne 1: | ||
| - | work in progress | + | ====Making vehicles==== |
| **To make your own vehicle you need** | **To make your own vehicle you need** | ||
| - | * A copy mod object of your choice with a land impact | + | * A copy mod object of your choice with a number of prims below (31-maximum of riders)\\ This limit objects to become physics. It's number of prims limit, not land impact |
| * The "guide engine" | * The "guide engine" | ||
| * Copy mod animations if you need to add any | * Copy mod animations if you need to add any | ||
| - | The guide engine is made of two prims {{ : | + | The guide engine is made of **two prims** {{ : |
| - | * The pyramidal root prim that contains tour scripts and must stay the root prim in your final vehicle. It point forward red is left green is right | + | * The **pyramidal** root prim that contains tour scripts and must stay the root prim in your final vehicle. It points |
| - | * A box prim that contains AVsitter scripts notecard and animations | + | * A **box** prim that contains AVsitter scripts notecard and animations |
| * If the object you use has already AVsitter menu you need only the pyramid. Unlink and discard the box | * If the object you use has already AVsitter menu you need only the pyramid. Unlink and discard the box | ||
| Ligne 17: | Ligne 17: | ||
| Link order is important to make sure our engine prim will be the root (prim #1) rez your object aligned with the engine. edit object, shift click engine and link. | Link order is important to make sure our engine prim will be the root (prim #1) rez your object aligned with the engine. edit object, shift click engine and link. | ||
| - | Physical motion we use can only move objects | + | Physical motion we use can only move objects |
| If needed you will add copies of scripts [AV]sitA and [AV]sitB. every seater must have a pair of those scripts. | If needed you will add copies of scripts [AV]sitA and [AV]sitB. every seater must have a pair of those scripts. | ||
| - | Manually rezzed vehicle won't start any tour so you can work on it and use AVsitter menu and helper bars to adjust your animations and edit AVpos notecard. | + | Manually rezzed vehicle won't start any tour so you can work on it and use AVsitter menu and helper bars to adjust your animations and edit AVpos notecard. |
| + | **More infos** | ||
| + | * You can link an object, an AVsitter equipped furniture and the guide engine (as root) to make a vehicle. But if you do that with more than one furniture you will have to make AV SETs and define sit targets. [[https:// | ||
| + | * In every APpos notecard add SET N at beginning. SET 0 SET 1 and so on | ||
| + | * edit the prims you want as targets for sitting and set prim description | ||
| + | * 0-0 for set0 sitter 0 | ||
| + | * 0-1 for set0 sitter 1 | ||
| + | * 1-0 for set1 sitter 0 | ||
| + | * and so on | ||
| + | * this way every AVsitter system will work independently | ||
gts_vehicle_making.1691792545.txt.gz · Dernière modification : de admin
