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gts_vehicle_making

Ceci est une ancienne révision du document !


work in progress

To make your own vehicle you need

  • A copy mod object of your choice with a land impact below 30
  • The “guide engine” provided in the GTS extra tools folder
  • Copy mod animations if you need to add any

The guide engine is made of two prims

  • The pyramidal root prim that contains tour scripts and must stay the root prim in your final vehicle. It point forward red is left green is right
  • A box prim that contains AVsitter scripts notecard and animations
  • If the object you use has already AVsitter menu you need only the pyramid. Unlink and discard the box
  • Otherwise you will link complete guide engine to your object. You can save one prim by moving all the AVsitter content of the box to some other child prim.
  • Move the engine prim to center of object. if needed, make it transparent.

Link order is important to make sure our engine prim will be the root (prim #1) rez your object aligned with the engine. edit object, shift click engine and link.

Physical motion we use can only move objects with land impact ⇐ 32. but each seated avatar counts for a land impact of 1. so if you plan 4 seaters final object must be less than 28, engine included.

If needed you will add copies of scripts [AV]sitA and [AV]sitB. every seater must have a pair of those scripts.

Manually rezzed vehicle won't start any tour so you can work on it and use AVsitter menu and helper bars to adjust your animations and edit AVpos notecard.

gts_vehicle_making.1691792545.txt.gz · Dernière modification : de admin

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