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elite_hud_attacher [2023/10/27 19:21] – [Settings] adminelite_hud_attacher [2025/01/06 18:52] (Version actuelle) – [This product needs] admin
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-{{:elitehudatt.jpg?200 |}}====== Elite HUD attacher ======  +{{:elitehudatt.jpg?200 |}} 
-V1.0+====== Elite HUD attacher ======  
 +V1.6 [[https://marketplace.secondlife.com/p/Elite-HUD-Attacher/25360707|Marketplace]]
  
-** A device to attach (not included) HUDs or objects to your visitors. **+** A device to attach (not included) HUDs or objects to your visitors. **
 Demo version is full functional but will attach only to 3 avatars.  Demo version is full functional but will attach only to 3 avatars. 
  
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   * Your own HUD copiable, modifiable and transferable by you. It needs no permissions for next owner. It can also not be a HUD but any object you want to attach.   * Your own HUD copiable, modifiable and transferable by you. It needs no permissions for next owner. It can also not be a HUD but any object you want to attach.
     * it will be attached as temporary. Wearer can't keep it and it's detached at relog.     * it will be attached as temporary. Wearer can't keep it and it's detached at relog.
-  * Your land to be [[the Elite experience]] enabled+  * Your land to be [[Blaise experience]] enabled
   * It will offer avatars to allow this experience if they never did it before   * It will offer avatars to allow this experience if they never did it before
  
 You get: You get:
   * **Elite HUD Attacher**    * **Elite HUD Attacher** 
-  * **BT Elite attach HUD** script to add into your HUD +  * **BT Elite attach HUD 2** script to add into your HUD 
-  * **For TP HUD** folder is replacement script and instructions if you bought my [[Distributable teleport HUD]] and want to use it in the attacher +  
 Attacher can work in two different modes.  Attacher can work in two different modes. 
   * Either by detecting arrivals on your land or region in a specified altitude range   * Either by detecting arrivals on your land or region in a specified altitude range
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     * **+ Except** to add an exception enter it's UUID     * **+ Except** to add an exception enter it's UUID
     * **- Except** to remove from exceptions enter it's UUID     * **- Except** to remove from exceptions enter it's UUID
 +    * **+ Manager** to add a manager that can use menu enter it's UUID
 +    * **- Manager** to remove a manager enter it's UUID
     * **List** lists all exceptions     * **List** lists all exceptions
-    * **Clr except** remove all exceptions+    * **Clr except** remove all exceptions and managers
     * **Clr given** clear number of HUDs attached     * **Clr given** clear number of HUDs attached
-  * **Exit** closes the dialog and resets.+  * **Exit** closes the dialog and **resets** 
 +  * -----------
   * **One setting** is shown on menu with its value and short info. Use **<<** and **>>** to browse all settings and **Change** to modify one.   * **One setting** is shown on menu with its value and short info. Use **<<** and **>>** to browse all settings and **Change** to modify one.
     * **channel** - change the channel if you need several attachers that work on same region to deliver different HUDs     * **channel** - change the channel if you need several attachers that work on same region to deliver different HUDs
     * **mode** - to select working mode. If you choose "collision" modify it so avatars will collide on it (shape and transparency)     * **mode** - to select working mode. If you choose "collision" modify it so avatars will collide on it (shape and transparency)
 +    * **optional** - Yes to ask avatar before attaching. Adapt 'message' accordingly. Avatar answering 'no' will be ignored for 24h. unless you reset
 +    * **random** - If more than one object inside, yes to attach a random one - no to attach all
     * for detection mode: (not used in collision mode)     * for detection mode: (not used in collision mode)
       * **altmin** - minimum altitude for detection       * **altmin** - minimum altitude for detection
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     * **message** - a message that is sent as blue menu to the avatar when attaching.     * **message** - a message that is sent as blue menu to the avatar when attaching.
       * your message can contain characters § that will be replaced by line feed       * your message can contain characters § that will be replaced by line feed
-    * **mess to** - Select if message is sent as blue dialog or as local chat or none.      +    * **mess to** - Select if message is sent as blue dialog or as local chat or none. Always blue dialog if you set 'optional' to yes     
     * **timer** - frequency to check arrivals in detection mode and to make sure they don't already wear a hud.  Less than 2 second, they might get more than one HUD. Long time, HUD might take twice that time to arrive. 2 sec is usually good.     * **timer** - frequency to check arrivals in detection mode and to make sure they don't already wear a hud.  Less than 2 second, they might get more than one HUD. Long time, HUD might take twice that time to arrive. 2 sec is usually good.
  
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       * or retry seconds after attaching. If they still have the HUD nothing happens. if not, they get a new attachment.        * or retry seconds after attaching. If they still have the HUD nothing happens. if not, they get a new attachment. 
    * **Teleporter HUDs**    * **Teleporter HUDs**
-    * Your HUD can not request TELEPORT as this is not allowed to temporary attachments  +    * Your HUD can not request TELEPORT as this is not allowed to temporary attachments. But you can use experience to teleport with this instruction  
-      * but you can use experience to teleport with this instruction  + 
-      llMessageLinked(LINK_SET,38946,(string)PositionVector,(string)AngleInteger); Angle defines avatar orientation when arriving, 0 is east 90 is north etc.  +      for intra-sim teleport 
-      Example: llMessageLinked(LINK_SET,38946,"<124,28,1000>","90");  +      llMessageLinked(LINK_SET,38946,(string)PositionVector,(string)AngleInteger);  
-    * If you bought my [[Distributable teleport HUD]] I provide a replacement script for it that will work in attacher+      Angle defines avatar orientation when arriving, 0 is east 90 is north etc.  
 +      Example: llMessageLinked(LINK_SET,38946,"<124,28,1000>","90");  
 +       
 +      for inter-sim teleport 
 +      llMessageLinked(LINK_SET,38947,sim,x,y,z,angle"");  
 +      Example: llMessageLinked(LINK_SET,38947,"mysim,124,28,1000,90","");  
 + 
 +    * If you bought my [[Distributable teleport HUD]] You can use it in attacher. It switches to Elite mode when the attacher script is added to it.
  
elite_hud_attacher.1698427288.txt.gz · Dernière modification : de admin

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