Making vehicles

To make your own vehicle you need

The guide engine is made of two prims

Link order is important to make sure our engine prim will be the root (prim #1) rez your object aligned with the engine. edit object, shift click engine and link.

Physical motion we use can only move objects of max 32 physics resource cost . but each seated avatar counts for a prim. so if you plan 4 seaters final object must be less than 28, engine included. That physics limit is weird. but if your started tour does not become physical it has to many prims

If needed you will add copies of scripts [AV]sitA and [AV]sitB. every seater must have a pair of those scripts.

Manually rezzed vehicle won't start any tour so you can work on it and use AVsitter menu and helper bars to adjust your animations and edit AVpos notecard. AVsitter is NOT my product AVsitter documentation

More infos