{{:elitehudatt.jpg?200 |}} ====== Elite HUD attacher ====== V1.6 [[https://marketplace.secondlife.com/p/Elite-HUD-Attacher/25360707|Marketplace]] ** A device to attach (not included) HUDs or objects to your visitors. ** Demo version is full functional but will attach only to 3 avatars. ====This product needs==== * Your own HUD copiable, modifiable and transferable by you. It needs no permissions for next owner. It can also not be a HUD but any object you want to attach. * it will be attached as temporary. Wearer can't keep it and it's detached at relog. * Your land to be [[Blaise experience]] enabled * It will offer avatars to allow this experience if they never did it before You get: * **Elite HUD Attacher** * **BT Elite attach HUD 2** script to add into your HUD Attacher can work in two different modes. * Either by detecting arrivals on your land or region in a specified altitude range * Or by collision with avatars (like a mat at landing point) ====Installing==== * Add script **BT Elite attach HUD** to your HUD * Your HUD can not request TELEPORT as this is not allowed to temporary attachments. But see tech notes below * If your HUD is not a teleport HUD, No problem. * Rez **Elite HUD attacher** and click on it for menu to review and change settings * Place modified HUD in Elite HUD attacher and delete "demo hud" and "demo object" that are here for example * Use menu again to turn it ON ====Settings==== {{ :hud_attach_menu.jpg?300|}} * **turn ON** or **turn OFF** will appear on menu. * Device is turned OFF when rezzed and when object inside is removed. * Turn it on only when all your settings are correct. * Face 0 is green when ON, red when OFF. * **Misc** Manage list of avatars we won't attach to and counter submenu * **+ Except** to add an exception enter it's UUID * **- Except** to remove from exceptions enter it's UUID * **+ Manager** to add a manager that can use menu enter it's UUID * **- Manager** to remove a manager enter it's UUID * **List** lists all exceptions * **Clr except** remove all exceptions and managers * **Clr given** clear number of HUDs attached * **Exit** closes the dialog and **resets**. * ----------- * **One setting** is shown on menu with its value and short info. Use **<<** and **>>** to browse all settings and **Change** to modify one. * **channel** - change the channel if you need several attachers that work on same region to deliver different HUDs * **mode** - to select working mode. If you choose "collision" modify it so avatars will collide on it (shape and transparency) * **optional** - Yes to ask avatar before attaching. Adapt 'message' accordingly. Avatar answering 'no' will be ignored for 24h. unless you reset * **random** - If more than one object inside, yes to attach a random one - no to attach all * for detection mode: (not used in collision mode) * **altmin** - minimum altitude for detection * **altmax** - maximum altitude for detection * **range** - your parcel, all parcels with same owner or whole region. Don't select region if you don't own all the parcels. * **attach** - to force attachment point number [[https://wiki.secondlife.com/wiki/Category:LSL_Integer/attach_point|see this page]] normally 0 will use last object's attachement point * **detach** - should the HUD be detached when avatar leaves the region * **retry** - after how many seconds we attach again to an avatar that has detached it * **message** - a message that is sent as blue menu to the avatar when attaching. * your message can contain characters ยง that will be replaced by line feed * **mess to** - Select if message is sent as blue dialog or as local chat or none. Always blue dialog if you set 'optional' to yes * **timer** - frequency to check arrivals in detection mode and to make sure they don't already wear a hud. Less than 2 second, they might get more than one HUD. Long time, HUD might take twice that time to arrive. 2 sec is usually good. ====Tech notes==== * **Timer** set to T * Avatar arriving on sim will be detected 0 to T sec later * T sec later attacher will send request to know if avatar already wears a hud * again T sec later, if no answer, it will rez and attach hud * So avatars should get attachments from 2T to 3T after arriving. In collision mode it will be T to 2T * **Detach** * if detach = Yes hud will detach when leaving sim * if detach = No it will detach * when reaching a place that not have the experience enabled * when logging out * **Retry** * Attacher will forget someone * when that avatar leaves the sim * or retry seconds after attaching. If they still have the HUD nothing happens. if not, they get a new attachment. * **Teleporter HUDs** * Your HUD can not request TELEPORT as this is not allowed to temporary attachments. But you can use experience to teleport with this instruction for intra-sim teleport llMessageLinked(LINK_SET,38946,(string)PositionVector,(string)AngleInteger); Angle defines avatar orientation when arriving, 0 is east 90 is north etc. Example: llMessageLinked(LINK_SET,38946,"<124,28,1000>","90"); for inter-sim teleport llMessageLinked(LINK_SET,38947,sim,x,y,z,angle""); Example: llMessageLinked(LINK_SET,38947,"mysim,124,28,1000,90",""); * If you bought my [[Distributable teleport HUD]] You can use it in attacher. It switches to Elite mode when the attacher script is added to it.