windrose_teleporter
Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| windrose_teleporter [2022/12/29 13:43] – admin | windrose_teleporter [2025/01/06 18:57] (Version actuelle) – admin | ||
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| - | ====== Windrose Teleporter | + | ==== Windrose Teleporter ==== |
| + | [[https:// | ||
| Do you hate blue menus? Nexus Teleporter is the elegant solution for you | Do you hate blue menus? Nexus Teleporter is the elegant solution for you | ||
| Ligne 6: | Ligne 6: | ||
| TP destination are sim wide. If you need grid wide destinations use [[Nexus Teleporter]] or [[eliteleport_multi|Eliteleporter Multi]] | TP destination are sim wide. If you need grid wide destinations use [[Nexus Teleporter]] or [[eliteleport_multi|Eliteleporter Multi]] | ||
| - | Windrose uses [[the Elite experience]]. Owner and Region or land must have allowed this experience | + | Windrose uses [[Blaise |
| Nexus must be able to rez object. that means either Nexus and land have same owner | Nexus must be able to rez object. that means either Nexus and land have same owner | ||
| or the land group must be allowed to rez objects in land options | or the land group must be allowed to rez objects in land options | ||
| - | when an avatar walks on Windrose, if they never had accepted | + | When an avatar walks on Windrose, if they never had accepted |
| - | If they have The Elite experience and step on or if they sit they see images representing destinations in a carousel around them | + | If they have The Elite experience and step on or if they sit they see images representing destinations in a carousel around them. |
| - | when they click one of them, they fall into hole and reappear at destination | + | when they click one of them, they fall into hole and reappear at destination. |
| If they walk away or stand up the carousel disappears. | If they walk away or stand up the carousel disappears. | ||
| - | ===setting | + | ====Setting |
| Every Windrose must have inside its inventory a square texture (512x512px are good enough 128x128 load faster) | Every Windrose must have inside its inventory a square texture (512x512px are good enough 128x128 load faster) | ||
| alternatively, | alternatively, | ||
| - | that texture is used to represent its destination on other Windroses. You can also set the same texture on the upper face of the tp so ppl will recognise already visited ones. | + | That texture is used to represent its destination on other Windroses. You can also set the same texture on the upper face of the tp so ppl will recognise already visited ones. |
| If you need another network of teleporters on same sim, just modify the name | If you need another network of teleporters on same sim, just modify the name | ||
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| **Suggestion**: | **Suggestion**: | ||
| - | **~accesslist details** | + | The **sound** that is played to tell destinations are prepared can be changed in inventory or just deleted if you don't want any. |
| + | |||
| + | ====~accesslist details==== | ||
| only one teleporter of the network needs to have an ~accesslist notecard. it will share it with other teleporters | only one teleporter of the network needs to have an ~accesslist notecard. it will share it with other teleporters | ||
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| * of course other teleporters can be set to all,a group or an avatar, they will not use the accesslist | * of course other teleporters can be set to all,a group or an avatar, they will not use the accesslist | ||
| - | + | ====Your own effect==== | |
| - | The **sound** that is played to tell destinations are prepared can be changed in inventory or just deleted if you don't want any. | + | |
| - | + | ||
| - | **Your own effect** | + | |
| there is a template script called " | there is a template script called " | ||
windrose_teleporter.1672317809.txt.gz · Dernière modification : de admin
