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windrose_teleporter [2022/12/07 15:20] adminwindrose_teleporter [2025/01/06 18:57] (Version actuelle) admin
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 +==== Windrose Teleporter ====
 +[[https://marketplace.secondlife.com/p/Windrose-teleporter/19814742|Marketplace]]
 +
 Do you hate blue menus? Nexus Teleporter is the elegant solution for you Do you hate blue menus? Nexus Teleporter is the elegant solution for you
  
-TP destination are sim wide. If you need grid wide destinations use [[Nexus Teleporter]]+TP destination are sim wide. If you need grid wide destinations use [[Nexus Teleporter]] or [[eliteleport_multi|Eliteleporter Multi]]
  
-Windrose uses [[the Elite experience]]. Owner and Region or land must have allowed this experience+Windrose uses [[Blaise experience]]. Owner and Region or land must have allowed this experience
 Nexus must be able to rez object. that means either Nexus and land have same owner Nexus must be able to rez object. that means either Nexus and land have same owner
 or the land group must be allowed to rez objects in land options or the land group must be allowed to rez objects in land options
  
-when an avatar walks on Windrose, if they never had accepted  The Elite experience they get a message offering to accept. If they don't want to use experience, they still can use the teleporter by sitting on it.+When an avatar walks on Windrose, if they never had accepted  The Elite experience they get a message offering to accept. If they don't want to use experience, they still can use the teleporter by sitting on it.
  
-If they have The Elite experience and step on or if they sit they see images representing destinations in a carousel around them +If they have The Elite experience and step on or if they sit they see images representing destinations in a carousel around them 
-when they click one of them, they fall into hole and reappear at destination+when they click one of them, they fall into hole and reappear at destination
 If they walk away or stand up the carousel disappears. If they walk away or stand up the carousel disappears.
  
-===setting up===+====Setting up====
 Every Windrose must have inside its inventory a square texture (512x512px are good enough 128x128 load faster)  Every Windrose must have inside its inventory a square texture (512x512px are good enough 128x128 load faster) 
 alternatively, the UUID of such texture can just be entered as object description.  alternatively, the UUID of such texture can just be entered as object description. 
-that texture is used to represent its destination on other Windroses+That texture is used to represent its destination on other Windroses. You can also set the same texture on the upper face of the tp so ppl will recognise already visited ones.
  
 If you need another network of teleporters on same sim, just modify the name If you need another network of teleporters on same sim, just modify the name
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   * **share**: when YES teleporters from different owners can work as one network   * **share**: when YES teleporters from different owners can work as one network
   * **sit**: when YES users can also use the teleporters by sitting on them. they don't need the experience   * **sit**: when YES users can also use the teleporters by sitting on them. they don't need the experience
-  * **enlarge**: when YES the teleporter will grow to make space for more users as the come in +  * **enlarge**: when YES the teleporter will grow to make space for more users as they come in 
-  * **multiply**: when YES , add copies of destinations to make sure there are at least 3 displayed+  * **multiply**: when YES , copies of destinations will be added to make sure there are at least 3 displayed
   * **lag**: a tech delay that might need to be increased on laggy places if sometime not all destinations appear. normally 0.2 sec   * **lag**: a tech delay that might need to be increased on laggy places if sometime not all destinations appear. normally 0.2 sec
  
-**~accesslist details**+**Suggestion**: start by rezzing 2 teleporters to test and find the settings you like. Then use copies to build your tp network 
 + 
 +The **sound** that is played to tell destinations are prepared can be changed in inventory or just deleted if you don't want any. 
 + 
 +====~accesslist details====
  
 only one teleporter of the network needs to have an ~accesslist notecard. it will share it with other teleporters only one teleporter of the network needs to have an ~accesslist notecard. it will share it with other teleporters
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 every line of the ~accesslist notecard contains one username optionally followed by | sublists every line of the ~accesslist notecard contains one username optionally followed by | sublists
-DO NOT add anything or spaces in or after the line+DO NOT add anything or spaces in or after the line
 ONLY one entry per avatar, never repeat them. avatars are firstname.lastname or username never with .resident ONLY one entry per avatar, never repeat them. avatars are firstname.lastname or username never with .resident
  
 example: one of the teleporter has this in ~accesslist notecard example: one of the teleporter has this in ~accesslist notecard
  
-<nowiki>+<file>
 peter.hue peter.hue
- 
 fox3499 fox3499
- 
 blaise.timtam|3 blaise.timtam|3
- 
 john.smith|135 john.smith|135
-</nowiki>+</file>
  
   * another teleporter set to access=list will allow all the four to reach it   * another teleporter set to access=list will allow all the four to reach it
-  * one set to access=L1 will allow only John +  * one set to access=L1 will allow only John he is the only one having "1" after the | 
-  * one set to access=L3 will allow only Blaise and John+  * one set to access=L3 will allow only Blaise and John, they bothe have "3" after the |
   * of course other teleporters can be set to all,a group or an avatar, they will not use the accesslist   * of course other teleporters can be set to all,a group or an avatar, they will not use the accesslist
  
 +====Your own effect====
  
-The sound that is played to tell destinations are prepared can be changed in inventory or just deleted if you don'want any. +there is a template script called "effect script example" you can modify. This script does nothing but you can set it to do whatever you want when teleport occursYou might have to change effectime in the settings for your effect to be visible before TP occurs
- +
  
  
windrose_teleporter.1670422851.txt.gz · Dernière modification : de admin

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