windrose_teleporter
Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| windrose_teleporter [2022/12/07 15:09] – admin | windrose_teleporter [2025/01/06 18:57] (Version actuelle) – admin | ||
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| Ligne 1: | Ligne 1: | ||
| + | ==== Windrose Teleporter ==== | ||
| + | [[https:// | ||
| + | |||
| Do you hate blue menus? Nexus Teleporter is the elegant solution for you | Do you hate blue menus? Nexus Teleporter is the elegant solution for you | ||
| - | TP destination are sim wide. If you need grid wide destinations use [[Nexus Teleporter]] | + | TP destination are sim wide. If you need grid wide destinations use [[Nexus Teleporter]] or [[eliteleport_multi|Eliteleporter Multi]] |
| - | Windrose uses [[the Elite experience]]. Owner and Region or land must have allowed this experience | + | Windrose uses [[Blaise |
| Nexus must be able to rez object. that means either Nexus and land have same owner | Nexus must be able to rez object. that means either Nexus and land have same owner | ||
| or the land group must be allowed to rez objects in land options | or the land group must be allowed to rez objects in land options | ||
| - | when an avatar walks on Windrose, if they never had accepted | + | When an avatar walks on Windrose, if they never had accepted |
| - | If they have The Elite experience and step on or if they sit they see images representing destinations in a carousel around them | + | If they have The Elite experience and step on or if they sit they see images representing destinations in a carousel around them. |
| - | when they click one of them, they fall into hole and reappear at destination | + | when they click one of them, they fall into hole and reappear at destination. |
| If they walk away or stand up the carousel disappears. | If they walk away or stand up the carousel disappears. | ||
| - | ===setting | + | ====Setting |
| Every Windrose must have inside its inventory a square texture (512x512px are good enough 128x128 load faster) | Every Windrose must have inside its inventory a square texture (512x512px are good enough 128x128 load faster) | ||
| alternatively, | alternatively, | ||
| - | that texture is used to represent its destination on other Windroses | + | That texture is used to represent its destination on other Windroses. You can also set the same texture on the upper face of the tp so ppl will recognise already visited ones. |
| If you need another network of teleporters on same sim, just modify the name | If you need another network of teleporters on same sim, just modify the name | ||
| Ligne 22: | Ligne 25: | ||
| Owner gets the Settings menu when they click on teleporter | Owner gets the Settings menu when they click on teleporter | ||
| - | * offset: offset of the carousel above windrose | + | |
| - | * speed: of carousel in turn per minute | + | |
| - | * height: height of the tp image, change that if your images are not square | + | |
| - | * effectime: time in seconds to delay tp, leave 0.0 if not using external effect script | + | |
| - | * access: one of the following to define who can access this teleporter as destination | + | |
| - | * All - default, access to all | + | |
| - | * Group - access to the group of the departure teleporter | + | |
| - | * Owner - access to teleporter owner | + | |
| - | * List - access to avatars usernames listed in the ~accesslist notecard. Only one of the teleporters must contain this list | + | |
| - | * Sublist L1 to L9 - access to a sublist of accesslist. see accesslist details below | + | |
| - | * Person an agent uuid to allow only the agent uuid | + | |
| - | * A group a group uuid to allow only the group uuid | + | |
| - | * follow: | + | |
| - | * rings: when TRUE shows StarGate like teleport rings | + | |
| - | * share: when TRUE teleporters from different owners can work as one network | + | |
| - | * sit: when TRUE users can also use the teleporters by sitting on them. they don't need the experience | + | |
| - | * enlarge: when TRUE the teleporter will grow to make space for more users as the come in | + | |
| - | * multiply: when TRUE, add copies of destinations to make sure there are at least 3 displayed | + | |
| - | * lag: a tech delay that might need to be increased on laggy places if sometime not all destinations appear. normally 0.2 sec | + | |
| + | |||
| + | **Suggestion**: | ||
| + | |||
| + | The **sound** that is played to tell destinations are prepared can be changed in inventory or just deleted if you don't want any. | ||
| + | |||
| + | ====~accesslist details==== | ||
| + | |||
| + | only one teleporter of the network needs to have an ~accesslist notecard. it will share it with other teleporters | ||
| + | if the notecard does not exist or contains less than 2 lines it won't be activated | ||
| + | |||
| + | every line of the ~accesslist notecard contains one username optionally followed by | sublists | ||
| + | DO NOT add anything or spaces in or after the line. | ||
| + | ONLY one entry per avatar, never repeat them. avatars are firstname.lastname or username never with .resident | ||
| + | |||
| + | example: one of the teleporter has this in ~accesslist notecard | ||
| - | A notecard named ~accesslist is only needed if you want to limit access to the teleporter that is if you changed access=all to something else. | + | < |
| + | peter.hue | ||
| + | fox3499 | ||
| + | blaise.timtam|3 | ||
| + | john.smith|135 | ||
| + | </ | ||
| - | The sound that is played | + | * another teleporter set to access=list will allow all the four to reach it |
| + | * one set to access=L1 will allow only John he is the only one having " | ||
| + | * one set to access=L3 will allow only Blaise and John, they bothe have " | ||
| + | * of course other teleporters | ||
| + | ====Your own effect==== | ||
| + | there is a template script called " | ||
windrose_teleporter.1670422164.txt.gz · Dernière modification : de admin
