nexus_teleporter
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| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| nexus_teleporter [2020/12/15 20:37] – admin | nexus_teleporter [2025/01/06 18:56] (Version actuelle) – admin | ||
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| + | ====== Nexus Teleporter ====== | ||
| + | [[https:// | ||
| + | version 3.0 | ||
| + | |||
| Do you hate blue menus? Nexus Teleporter is the elegant solution for you | Do you hate blue menus? Nexus Teleporter is the elegant solution for you | ||
| - | Nexus use [[the Elite experience]]. Owner and Region or land must have allowed this experience | + | TP destination are grid wide. A simpler to install version for intra-sim TP is called [[Windrose Teleporter]] |
| - | Nexus must be able to rez object. that means either | + | |
| - | or the land group must be allowed to rez objects in land options | + | Nexus use [[Blaise |
| + | Nexus must be able to rez object. that means For land you own Nexus and land have same owner | ||
| + | or for group owned land the group must be allowed to rez objects in land options | ||
| when an avatar walks on Nexus, if they never had accepted | when an avatar walks on Nexus, if they never had accepted | ||
| Ligne 20: | Ligne 26: | ||
| - optionally you can add after the z @angle° to set where avatar will be facing on landing @0 = East, @90 = North etc | - optionally you can add after the z @angle° to set where avatar will be facing on landing @0 = East, @90 = North etc | ||
| Add the destination to your Nexus : | Add the destination to your Nexus : | ||
| - | - Add the renamed texture in the Nexus contents. | + | - Add the renamed texture in the Nexus contents. |
| - | for basic operation you don't need to read more | + | If you need to resize the disk reset the scripts after resizing or it will come back to original size |
| + | |||
| + | **for basic operation you don't need to read more** | ||
| ------------------------------------------------------------ | ------------------------------------------------------------ | ||
| - | Advanced operation | + | **Advanced operation** |
| Another way to add a (hidden) destination without putting the snapshot in the teleporter inventory | Another way to add a (hidden) destination without putting the snapshot in the teleporter inventory | ||
| allows to restrict that destination to group or individuals: | allows to restrict that destination to group or individuals: | ||
| - | - Add a line in the ~destinations notecard | + | * Add a line in the ~destinations notecard |
| - | Destinations added this way are not visible to others by editing the teleporter. Destination in inventory are accessible to all | + | * UUID_of_a_texture |
| - | So you can mix the two ways but only destinations in the notecard can be access limited | + | * name_of_texture as you would have named it in inventory simname/ |
| - | The first person stepping on the teleporter will define what destinations will be offered. Others standing with them will have same choice | + | * access_code where access_code is |
| + | * A for all | ||
| + | * O for Owner | ||
| + | * G for Group | ||
| + | * L for List (a list of avatars usernames in the ~accesslist notecard) | ||
| + | * an avatar UUID | ||
| + | Destinations added this way are not visible to others by editing the teleporter. Destination in inventory are accessible to all. | ||
| + | |||
| + | So you can mix the two ways but only destinations in the notecard can be access limited | ||
| + | |||
| + | The first person stepping on the teleporter will define what destinations will be offered. Others standing with them will have same choice | ||
| + | |||
| + | To **limit usage** of your Nexus to group or only yourself, enter ' | ||
| + | * list means access only to avatars usernames listed in the ~accesslist notecard. one per line, never with .resident | ||
| + | |||
| + | The **sound** that is played to tell destinations are prepared can be changed in inventory or just deleted if you don't want any. | ||
| - | To limit usage of your Nexus to group or only yourself, enter ' | + | **Owner Menu** when owner clicks on teleporter |
| - | | + | * **PERM**: YES to make floating images permanent prims instead |
| + | * **offset**: height of the carousel above windrose | ||
| + | | ||
| + | * **height**: of the floating images (change if you want other aspect ratio) | ||
| + | * **follow**: | ||
| + | * **rings**: when TRUE shows StarGate like teleport rings | ||
| + | * **enlarge**: | ||
| + | * **multiply**: | ||
| + | * **lag**: a tech delay that might need to be increased on laggy places if sometime not all destinations appear. normally 0.2 sec | ||
| - | the sound that is played to tell destinations are prepared can be changed in inventory or just deleted if you don't want any | + | **your own effect** |
| - | the floating images are rezzed as temporary so they don't count as prims for the land | + | There is a template script called " |
| - | but they can disappear after a time when the server collects garbage. If this causes | + | This script does nothing but you can set it to do whatever |
| - | trouble | + | |
| - | Other notecard parameters are | + | |
| - | - offset: height of the carousel above windrose | + | |
| - | - speed: of carousel in turn per minute. speed=0 will cause images to not turn and not become physic | + | |
| - | - height: of the floating images (change if you want other aspect ratio) | + | |
| - | - follow: | + | |
| - | - rings: when TRUE shows StarGate like teleport | + | |
| - | - enlarge: when TRUE the teleporter will grow to make space for more users as the come in | + | |
| - | - multiply: when TRUE, add copies of destinations to make sure there are at least 3 displayed | + | |
| - | - lag: a tech delay that might need to be increased on laggy places if sometime not all destinations appear. normally 0.2 sec | + | |
nexus_teleporter.1608061075.txt.gz · Dernière modification : de admin
