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nexus_teleporter [2020/12/15 20:31] adminnexus_teleporter [2025/01/06 18:56] (Version actuelle) admin
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 +====== Nexus Teleporter ======
 +[[https://marketplace.secondlife.com/p/Nexus-Teleporter/19786826|Marketplace]]
 +version 3.0
 +
 Do you hate blue menus? Nexus Teleporter is the elegant solution for you Do you hate blue menus? Nexus Teleporter is the elegant solution for you
  
-Nexus use the Elite experience. Owner and Region or land must have allowed this experience +TP destination are grid wide. A simpler to install version for intra-sim TP is called [[Windrose Teleporter]] 
-Nexus must be able to rez object. that means either Nexus and land have same owner + 
-or the land group must be allowed to rez objects in land options+Nexus use [[Blaise experience]]. Owner and Region or land must have allowed this experience 
 +Nexus must be able to rez object. that means For land you own Nexus and land have same owner 
 +or for group owned land the group must be allowed to rez objects in land options
  
 when an avatar walks on Nexus, if they never had accepted  The Elite experience they get a message offering to accept when an avatar walks on Nexus, if they never had accepted  The Elite experience they get a message offering to accept
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 - at every destination - at every destination
     - take a 256x256 snapshot to inventory of the place     - take a 256x256 snapshot to inventory of the place
-    - click the address bar to convert it to SLURL (http://maps.secondlife.com/secondlife/simname/x/y/z) and copy just the +    - click the address bar to convert it to SLURL (http://maps.secondlife.com/secondlife/simname/x/y/z) and copy just the simname/x/y/z part
-       simname/x/y/z part+
     - rename new snapshot and paste      - rename new snapshot and paste 
     - optionally you can add after the z @angle° to set where avatar will be facing on landing @0 = East, @90 = North etc     - optionally you can add after the z @angle° to set where avatar will be facing on landing @0 = East, @90 = North etc
 Add the destination to your Nexus : Add the destination to your Nexus :
-- Add the renamed texture in the Nexus contents. This was the way in Nexus up to version 1.5 and still works+- Add the renamed texture in the Nexus contents.
  
-for basic operation you don't need to read more+If you need to resize the disk reset the scripts after resizing or it will come back to original size 
 + 
 +**for basic operation you don't need to read more**
 ------------------------------------------------------------ ------------------------------------------------------------
-Advanced operation+**Advanced operation**
  
 Another way to add a (hidden) destination without putting the snapshot in the teleporter inventory  Another way to add a (hidden) destination without putting the snapshot in the teleporter inventory 
 allows to restrict that destination to group or individuals: allows to restrict that destination to group or individuals:
-Add a line in the ~destinations notecard  with  +  * Add a line in the ~destinations notecard  with **UUID|name|access** 
-               UUID_of_this_texture|name_of_texture|access_code +  * UUID_of_a_texture 
-         where access_code is A for allO for OwnerG for GroupL for List or an avatar key +  * name_of_texture as you would have named it in inventory simname/x/y/z@dir 
-         List is a list of avatars usernames in the ~accesslist notecard +  * access_code where access_code is  
-  Destinations added this way are not visible to others by editing the teleporter. Destination in inventory are accessible to all +    * A for all 
-  So you can mix the two ways but only destinations in the notecard can be access limited +    * O for Owner 
-  The first person stepping on the teleporter will define what destinations will be offered. Others standing with them will have same choice+    * G for Group 
 +    * L for List  (a list of avatars usernames in the ~accesslist notecard
 +    * an avatar UUID 
 +Destinations added this way are not visible to others by editing the teleporter. Destination in inventory are accessible to all
 + 
 +So you can mix the two ways but only destinations in the notecard can be access limited 
 + 
 +The first person stepping on the teleporter will define what destinations will be offered. Others standing with them will have same choice 
 + 
 +To **limit usage** of your Nexus to group or only yourself, enter 'group' or 'owner' or 'list' in the object description field. 
 +  * list means access only to avatars usernames listed in the ~accesslist notecard. one per line, never with .resident 
 + 
 +The **sound** that is played to tell destinations are prepared can be changed in inventory or just deleted if you don't want any. 
  
-To limit usage of your Nexus to group or only yourself, enter 'group' or 'owner' or 'list' in the object description field +**Owner Menu** when owner clicks on teleporter 
-  list means access only to avatars usernames listed in the ~accesslist notecard. one per linenever with .resident+  * **PERM**: YES to make floating images permanent prims instead of temp-on-rez if they tend to disappear too fast 
 +  * **offset**: height of the carousel above windrose  
 +  * **speed**: of carousel in turn per minutespeed=0 will cause images to not turn and not become physic 
 +  * **height**: of the floating images (change if you want other aspect ratio) 
 +  * **follow**:  if TRUE, when more than one avatar is standing on teleporterall are TPd where one selects destination 
 +  * **rings**: when TRUE shows StarGate like teleport rings 
 +  * **enlarge**: when TRUE the teleporter will grow to make space for more users as the come in 
 +  * **multiply**: when TRUE, add copies of destinations to make sure there are at least 3 displayed 
 +  * **lag**: a tech delay that might need to be increased on laggy places if sometime not all destinations appear. normally 0.2 sec
  
-the sound that is played to tell destinations are prepared can be changed in inventory or just deleted if you don't want any+**your own effect**
  
-the floating images are rezzed as temporary so they don't count as prims for the land +There is template script called "effect script example" you can modify. 
-but they can disappear after time when the server collects garbage. If this causes +This script does nothing but you can set it to do whatever you want when teleport occurs 
-trouble you can modify first line of this notecard inside teleporter to PERM=TRUE +
-Other notecard parameters are  +
-- offset: height of the carousel above windrose  +
-- speed: of carousel in turn per minutespeed=0 will cause images to not turn and not become physic +
-- height: of the floating images (change if you want other aspect ratio) +
-- follow:  if TRUE, when more than one avatar is standing on teleporter, all are TPd where one selects destination +
-- rings: when TRUE shows StarGate like teleport rings +
-- enlarge: when TRUE the teleporter will grow to make space for more users as the come in +
-- multiply: when TRUE, add copies of destinations to make sure there are at least 3 displayed +
-- lag: a tech delay that might need to be increased on laggy places if sometime not all destinations appear. normally 0.2 sec+
nexus_teleporter.1608060704.txt.gz · Dernière modification : de admin

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