gts_vehicle_making
Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| gts_vehicle_making [2023/08/12 00:28] – admin | gts_vehicle_making [2023/08/19 21:23] (Version actuelle) – admin | ||
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| Ligne 1: | Ligne 1: | ||
| - | work in progress | + | ====Making vehicles==== |
| **To make your own vehicle you need** | **To make your own vehicle you need** | ||
| - | * A copy mod object of your choice with a land impact | + | * A copy mod object of your choice with a number of prims below (31-maximum of riders)\\ This limit objects to become physics. It's number of prims limit, not land impact |
| * The "guide engine" | * The "guide engine" | ||
| * Copy mod animations if you need to add any | * Copy mod animations if you need to add any | ||
| - | The guide engine is made of two prims {{ : | + | The guide engine is made of **two prims** {{ : |
| - | * The pyramidal root prim that contains tour scripts and must stay the root prim in your final vehicle. It point forward red is left green is right | + | * The **pyramidal** root prim that contains tour scripts and must stay the root prim in your final vehicle. It points |
| - | * A box prim that contains AVsitter scripts notecard and animations | + | * A **box** prim that contains AVsitter scripts notecard and animations |
| * If the object you use has already AVsitter menu you need only the pyramid. Unlink and discard the box | * If the object you use has already AVsitter menu you need only the pyramid. Unlink and discard the box | ||
| Ligne 17: | Ligne 17: | ||
| Link order is important to make sure our engine prim will be the root (prim #1) rez your object aligned with the engine. edit object, shift click engine and link. | Link order is important to make sure our engine prim will be the root (prim #1) rez your object aligned with the engine. edit object, shift click engine and link. | ||
| - | Physical motion we use can only move objects | + | Physical motion we use can only move objects |
| If needed you will add copies of scripts [AV]sitA and [AV]sitB. every seater must have a pair of those scripts. | If needed you will add copies of scripts [AV]sitA and [AV]sitB. every seater must have a pair of those scripts. | ||
| Ligne 23: | Ligne 23: | ||
| Manually rezzed vehicle won't start any tour so you can work on it and use AVsitter menu and helper bars to adjust your animations and edit AVpos notecard. AVsitter is NOT my product [[https:// | Manually rezzed vehicle won't start any tour so you can work on it and use AVsitter menu and helper bars to adjust your animations and edit AVpos notecard. AVsitter is NOT my product [[https:// | ||
| + | **More infos** | ||
| + | * You can link an object, an AVsitter equipped furniture and the guide engine (as root) to make a vehicle. But if you do that with more than one furniture you will have to make AV SETs and define sit targets. [[https:// | ||
| + | * In every APpos notecard add SET N at beginning. SET 0 SET 1 and so on | ||
| + | * edit the prims you want as targets for sitting and set prim description | ||
| + | * 0-0 for set0 sitter 0 | ||
| + | * 0-1 for set0 sitter 1 | ||
| + | * 1-0 for set1 sitter 0 | ||
| + | * and so on | ||
| + | * this way every AVsitter system will work independently | ||
gts_vehicle_making.1691792885.txt.gz · Dernière modification : de admin
